D3DSAMPLER_TEXTURE_TYPE enumeration
Defines the sampler texture types for vertex shaders.
Syntax
typedef enum D3DSAMPLER_TEXTURE_TYPE { D3DSTT_UNKNOWN, D3DSTT_2D, D3DSTT_CUBE, D3DSTT_VOLUME, D3DSTT_FORCE_DWORD } D3DSAMPLER_TEXTURE_TYPE, *LPD3DSAMPLER_TEXTURE_TYPE;
Constants
- D3DSTT_UNKNOWN
-
Uninitialized value. The value of this element is D3DSP_TEXTURETYPE_SHIFT.
- D3DSTT_2D
-
Declaring a 2D texture. The value of this element is D3DSP_TEXTURETYPE_SHIFT * 4.
- D3DSTT_CUBE
-
Declaring a cube texture. The value of this element is D3DSP_TEXTURETYPE_SHIFT * 8.
- D3DSTT_VOLUME
-
Declaring a volume texture. The value of this element is D3DSP_TEXTURETYPE_SHIFT * 16.
- D3DSTT_FORCE_DWORD
-
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.
Requirements
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See also