D3DRESOURCETYPE enumeration
Defines resource types.
Syntax
typedef enum D3DRESOURCETYPE { D3DRTYPE_SURFACE = 1, D3DRTYPE_VOLUME = 2, D3DRTYPE_TEXTURE = 3, D3DRTYPE_VOLUMETEXTURE = 4, D3DRTYPE_CubeTexture = 5, D3DRTYPE_VERTEXBUFFER = 6, D3DRTYPE_INDEXBUFFER = 7, D3DRTYPE_FORCE_DWORD = 0x7fffffff } D3DRESOURCETYPE, *LPD3DRESOURCETYPE;
Constants
- D3DRTYPE_SURFACE
-
Surface resource.
- D3DRTYPE_VOLUME
-
Volume resource.
- D3DRTYPE_TEXTURE
-
Texture resource.
- D3DRTYPE_VOLUMETEXTURE
-
Volume texture resource.
- D3DRTYPE_CubeTexture
-
Cube texture resource.
- D3DRTYPE_VERTEXBUFFER
-
Vertex buffer resource.
- D3DRTYPE_INDEXBUFFER
-
Index buffer resource.
- D3DRTYPE_FORCE_DWORD
-
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.
Requirements
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See also
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