D3DDEVINFO_D3D9STAGETIMINGS structure
Percent of time processing shader data.
Syntax
typedef struct D3DDEVINFO_D3D9STAGETIMINGS { FLOAT MemoryProcessingPercent; FLOAT ComputationProcessingPercent; } D3DDEVINFO_D3D9STAGETIMINGS, *LPD3DDEVINFO_D3D9STAGETIMINGS;
Members
- MemoryProcessingPercent
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Type: FLOAT
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Percent of time in shader spent on memory accesses.
- ComputationProcessingPercent
-
Type: FLOAT
-
Percent of time processing (moving data around in registers or doing mathematical operations).
Remarks
For best performance, a balanced load is recommended.
Requirements
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Header |
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See also
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