D3DCUBEMAP_FACES enumeration
Defines the faces of a cubemap.
Syntax
typedef enum D3DCUBEMAP_FACES { D3DCUBEMAP_FACE_POSITIVE_X = 0, D3DCUBEMAP_FACE_NEGATIVE_X = 1, D3DCUBEMAP_FACE_POSITIVE_Y = 2, D3DCUBEMAP_FACE_NEGATIVE_Y = 3, D3DCUBEMAP_FACE_POSITIVE_Z = 4, D3DCUBEMAP_FACE_NEGATIVE_Z = 5, D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff } D3DCUBEMAP_FACES, *LPD3DCUBEMAP_FACES;
Constants
- D3DCUBEMAP_FACE_POSITIVE_X
-
Positive x-face of the cubemap.
- D3DCUBEMAP_FACE_NEGATIVE_X
-
Negative x-face of the cubemap.
- D3DCUBEMAP_FACE_POSITIVE_Y
-
Positive y-face of the cubemap.
- D3DCUBEMAP_FACE_NEGATIVE_Y
-
Negative y-face of the cubemap.
- D3DCUBEMAP_FACE_POSITIVE_Z
-
Positive z-face of the cubemap.
- D3DCUBEMAP_FACE_NEGATIVE_Z
-
Negative z-face of the cubemap.
- D3DCUBEMAP_FACE_FORCE_DWORD
-
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.
Requirements
|
Header |
|
|---|
See also
- Direct3D Enumerations
- IDirect3DCubeTexture9::AddDirtyRect
- IDirect3DCubeTexture9::GetCubeMapSurface
- IDirect3DCubeTexture9::LockRect
- IDirect3DCubeTexture9::UnlockRect
Show: