D3DBOX structure
Defines a volume.
Syntax
typedef struct D3DBOX { UINT Left; UINT Top; UINT Right; UINT Bottom; UINT Front; UINT Back; } D3DBOX, *LPD3DBOX;
Members
- Left
-
Type: UINT
-
Position of the left side of the box on the x-axis.
- Top
-
Type: UINT
-
Position of the top of the box on the y-axis.
- Right
-
Type: UINT
-
Position of the right side of the box on the x-axis.
- Bottom
-
Type: UINT
-
Position of the bottom of the box on the y-axis.
- Front
-
Type: UINT
-
Position of the front of the box on the z-axis.
- Back
-
Type: UINT
-
Position of the back of the box on the z-axis.
Remarks
D3DBOX includes the left, top, and front edges; however, the right, bottom, and back edges are not included. For example, a box that is 100 units wide and begins at 0 (thus, including the points up to and including 99) would be expressed with a value of 0 for the Left member and a value of 100 for the Right member. Note that a value of 99 is not used for the Right member.
The restrictions on side ordering observed for D3DBOX are left to right, top to bottom, and front to back.
Requirements
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See also