D3D10_TEXTURECUBE_FACE enumeration
The different faces of a cube texture.
Syntax
typedef enum D3D10_TEXTURECUBE_FACE { D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0, D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1, D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2, D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3, D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4, D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5 } D3D10_TEXTURECUBE_FACE;
Constants
- D3D10_TEXTURECUBE_FACE_POSITIVE_X
-
Positive X face.
- D3D10_TEXTURECUBE_FACE_NEGATIVE_X
-
Negative X face.
- D3D10_TEXTURECUBE_FACE_POSITIVE_Y
-
Positive Y face.
- D3D10_TEXTURECUBE_FACE_NEGATIVE_Y
-
Negative Y face.
- D3D10_TEXTURECUBE_FACE_POSITIVE_Z
-
Positive Z face.
- D3D10_TEXTURECUBE_FACE_NEGATIVE_Z
-
Negative Z face.
Requirements
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See also
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