D3D10_TEXTURE2D_DESC structure
Describes a 2D texture.
Syntax
typedef struct D3D10_TEXTURE2D_DESC { UINT Width; UINT Height; UINT MipLevels; UINT ArraySize; DXGI_FORMAT Format; DXGI_SAMPLE_DESC SampleDesc; D3D10_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; } D3D10_TEXTURE2D_DESC;
Members
- Width
-
Type: UINT
-
Texture width (in texels). The range is from 1 to D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION (8192). For a texture cube-map, the range is from 1 to D3D10_REQ_TEXTURECUBE_DIMENSION (8192). For more information about restrictions, see Remarks.
- Height
-
Type: UINT
-
Texture height (in texels). The range is from 1 to D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION (8192). For a texture cube-map, the range is from 1 to D3D10_REQ_TEXTURECUBE_DIMENSION (8192). For more information about restrictions, see Remarks.
- MipLevels
-
Type: UINT
-
Number of subtextures (also called mipmap levels). Use 1 for a multisampled texture; or 0 to generate a full set of subtextures.
- ArraySize
-
Type: UINT
-
Number of textures in the texture array. The range is from 1 to D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (512). For a texture cube-map, this value is a multiple of 6 (that is, 6 * the value in the NumCubes member of D3D10_TEXCUBE_ARRAY_SRV1), and the range is from 6 to D3D10_REQ_TEXTURECUBE_DIMENSION.
- Format
-
Type: DXGI_FORMAT
-
Texture format (see DXGI_FORMAT).
- SampleDesc
-
Type: DXGI_SAMPLE_DESC
-
Structure that specifies multisampling parameters for the texture. See DXGI_SAMPLE_DESC.
- Usage
-
Type: D3D10_USAGE
-
Value that identifies how the texture is to be read from and written to. The most common value is D3D10_USAGE-DEFAULT; see D3D10_USAGE for all possible values.
- BindFlags
-
Type: UINT
-
Flags (see D3D10_BIND_FLAG) for binding to pipeline stages. The flags can be combined by a logical OR.
- CPUAccessFlags
-
Type: UINT
-
Flags (see D3D10_CPU_ACCESS_FLAG) to specify the types of CPU access allowed. Use 0 if CPU access is not required. These flags can be combined with a logical OR.
- MiscFlags
-
Type: UINT
-
Flags (see D3D10_RESOURCE_MISC_FLAG) that identify other, less common resource options. Use 0 if none of these flags apply. These flags can be combined with a logical OR. For a texture cube-map, set the D3D10_RESOURCE_MISC_TEXTURECUBE flag. Cube-map arrays (that is, ArraySize > 6) require feature level D3D_FEATURE_LEVEL_10_1.
Remarks
This structure is used in a call to ID3D10Device::CreateTexture2D. A helpful derived structure CD3D10_TEXTURE2D_DESC is declared in D3D10.h, to help create a texture description.
The device places some size restrictions (must be multiples of a minimum size) for a subsampled, block compressed, or bit-format resource.
Requirements
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See also