D3D10_RESOURCE_RETURN_TYPE enumeration
The return type of a resource. See D3D10_SHADER_INPUT_BIND_DESC.
Syntax
typedef enum D3D10_RESOURCE_RETURN_TYPE { D3D10_RETURN_TYPE_UNORM = 1, D3D10_RETURN_TYPE_SNORM = 2, D3D10_RETURN_TYPE_SINT = 3, D3D10_RETURN_TYPE_UINT = 4, D3D10_RETURN_TYPE_FLOAT = 5, D3D10_RETURN_TYPE_MIXED = 6 } D3D10_RESOURCE_RETURN_TYPE;
Constants
- D3D10_RETURN_TYPE_UNORM
-
Unsigned integer value normalized to a value between 0 and 1.
- D3D10_RETURN_TYPE_SNORM
-
Signed integer value normalized to a value between -1 and 1.
- D3D10_RETURN_TYPE_SINT
-
Signed integer.
- D3D10_RETURN_TYPE_UINT
-
Unsigned integer.
- D3D10_RETURN_TYPE_FLOAT
-
Floating-point number.
- D3D10_RETURN_TYPE_MIXED
-
Reserved.
Remarks
The D3D10_RESOURCE_RETURN_TYPE enumeration is type defined in the D3D10shader.h header file as a D3D_RESOURCE_RETURN_TYPE enumeration, which is fully defined in the D3DCommon.h header file.
typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
Requirements
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Header |
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See also
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