D3D10_REGISTER_COMPONENT_TYPE enumeration
The register component types, usually used in D3D10_SIGNATURE_PARAMETER_DESC.
Syntax
typedef enum D3D10_REGISTER_COMPONENT_TYPE { D3D10_REGISTER_COMPONENT_UNKNOWN = 0, D3D10_REGISTER_COMPONENT_UINT32 = 1, D3D10_REGISTER_COMPONENT_SINT32 = 2, D3D10_REGISTER_COMPONENT_FLOAT32 = 3 } D3D10_REGISTER_COMPONENT_TYPE;
Constants
- D3D10_REGISTER_COMPONENT_UNKNOWN
-
Reserved.
- D3D10_REGISTER_COMPONENT_UINT32
-
32-bit unsigned integer.
- D3D10_REGISTER_COMPONENT_SINT32
-
32-bit signed integer.
- D3D10_REGISTER_COMPONENT_FLOAT32
-
32-bit floating-point number.
Remarks
The D3D10_REGISTER_COMPONENT_TYPE enumeration is type defined in the D3D10shader.h header file as a D3D_REGISTER_COMPONENT_TYPE enumeration, which is fully defined in the D3DCommon.h header file.
typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE;
Requirements
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Header |
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See also
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