breakp - vs

Conditionally break out of the current loop at the nearest endloop - vs or endrep - vs. Use one of the components of the predicate register as a condition to determine whether or not to perform the instruction.

Syntax

breakp [!]p0.{x|y|z|w}

 

Where:

  • [!] optional boolean NOT.
  • p0 is the predicate register. See Predicate Register.
  • {x|y|z|w} is the required replicate swizzle on p0.

Remarks

Vertex shader versions1_12_02_x2_sw3_03_sw
breakpxxxx

 

Related topics

Vertex Shader Instructions

 

 

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