Texture.Texture Constructor ()
Creates a new instance of the Texture class.
An application can discover support for automatic generation of mipmaps in a particular format by calling Manager.CheckDeviceFormat with Usage.AutoGenerateMipMap. If Manager.CheckDeviceFormat returns false, the Texture constructor succeeds, but returns a single-level texture.
Exceptions
InvalidCallException The method call is invalid. For example, a parameter might contain an invalid value. OutOfVideoMemoryException Direct3D does not have enough display memory to perform the operation. OutOfMemoryException ![]()
Direct3D could not allocate sufficient memory to complete the call.
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