CustomVertex.TransformedTextured Structure (Microsoft.DirectX.Direct3D)

Describes a custom vertex format structure that contains transformed vertices and one set of texture coordinates.

Definition

Visual BasicPublic Structure TransformedTextured
C#public struct TransformedTextured 
C++public value class TransformedTextured sealed 
JScriptIn JScript, you can use structures, but you cannot define your own.

Members Table

The following table lists the members exposed by the object.

Fields

FieldDescription
static (Shared in Visual Basic) Format Retrieves the VertexFormats for the current custom vertex.
Rhw Retrieves or sets the reciprocal homogeneous w (RHW) component of the position.
Tu Retrieves or sets the u component of the texture coordinate.
Tv Retrieves or sets the v component of the texture coordinate.
X Retrieves or sets the x component of the position.
Y Retrieves or sets the y component of the position.
Z Retrieves or sets the z component of the position.

Methods

MethodDescription
ToString Obtains a string representation of the current instance.
TransformedTextured Initializes a new instance of the CustomVertex.TransformedTextured class.

Properties

PropertyDescription
Position Retrieves or sets the transformed position.
static (Shared in Visual Basic) StrideSize Retrieves the size of the CustomVertex.TransformedTextured structure.

Structure Information

NamespaceMicrosoft.DirectX.Direct3D
AssemblyMicrosoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong NameMicrosoft.DirectX.Direct3D,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492

See Also

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