BitVector32::Equals Method (Object^)
Determines whether the specified object is equal to the BitVector32.
Assembly: System (in System.dll)
Parameters
- o
-
Type:
System::Object^
The object to compare with the current BitVector32.
Return Value
Type: System::Booleantrue if the specified object is equal to the BitVector32; otherwise, false.
The object o is considered equal to the BitVector32 if the type of o is compatible with the BitVector32 type and if the value of o is equal to the value of Data.
This method is an O(1) operation.
The following code example compares a BitVector32 with another BitVector32 and with an Int32.
#using <system.dll> using namespace System; using namespace System::Collections::Specialized; int main() { // Creates and initializes a BitVector32 with the value 123. // This is the BitVector32 that will be compared to different types. BitVector32 myBV(123); // Creates and initializes a new BitVector32 which will be set up as sections. BitVector32 myBVsect(0); // Compares myBV and myBVsect. Console::WriteLine( "myBV : {0}", myBV ); Console::WriteLine( "myBVsect : {0}", myBVsect ); if ( myBV.Equals( myBVsect ) ) Console::WriteLine( " myBV( {0}) equals myBVsect( {1}).", myBV.Data, myBVsect.Data ); else Console::WriteLine( " myBV( {0}) does not equal myBVsect( {1}).", myBV.Data, myBVsect.Data ); Console::WriteLine(); // Assigns values to the sections of myBVsect. BitVector32::Section mySect1 = BitVector32::CreateSection( 5 ); BitVector32::Section mySect2 = BitVector32::CreateSection( 1, mySect1 ); BitVector32::Section mySect3 = BitVector32::CreateSection( 20, mySect2 ); myBVsect[ mySect1 ] = 3; myBVsect[ mySect2 ] = 1; myBVsect[ mySect3 ] = 7; // Compares myBV and myBVsect. Console::WriteLine( "myBV : {0}", myBV ); Console::WriteLine( "myBVsect with values : {0}", myBVsect ); if ( myBV.Equals( myBVsect ) ) Console::WriteLine( " myBV( {0}) equals myBVsect( {1}).", myBV.Data, myBVsect.Data ); else Console::WriteLine( " myBV( {0}) does not equal myBVsect( {1}).", myBV.Data, myBVsect.Data ); Console::WriteLine(); // Compare myBV with an Int32. Console::WriteLine( "Comparing myBV with an Int32: " ); Int32 myInt32 = 123; // Using Equals will fail because Int32 is not compatible with BitVector32. if ( myBV.Equals( myInt32 ) ) Console::WriteLine( " Using BitVector32::Equals, myBV( {0}) equals myInt32( {1}).", myBV.Data, myInt32 ); else Console::WriteLine( " Using BitVector32::Equals, myBV( {0}) does not equal myInt32( {1}).", myBV.Data, myInt32 ); // To compare a BitVector32 with an Int32, use the "==" operator. if ( myBV.Data == myInt32 ) Console::WriteLine( " Using the \"==\" operator, myBV.Data( {0}) equals myInt32( {1}).", myBV.Data, myInt32 ); else Console::WriteLine( " Using the \"==\" operator, myBV.Data( {0}) does not equal myInt32( {1}).", myBV.Data, myInt32 ); } /* This code produces the following output. myBV : BitVector32 {00000000000000000000000001111011} myBVsect : BitVector32 {00000000000000000000000000000000} myBV(123) does not equal myBVsect(0). myBV : BitVector32 {00000000000000000000000001111011} myBVsect with values : BitVector32 {00000000000000000000000001111011} myBV(123) equals myBVsect(123). Comparing myBV with an Int32: Using BitVector32::Equals, myBV(123) does not equal myInt32(123). Using the "==" operator, myBV.Data(123) equals myInt32(123). */
Available since 10
.NET Framework
Available since 1.1