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Windows.UI.Xaml.Media.Imaging namespace

Provides types related to imaging and obtaining resources and source files for bitmap images.


The Windows.UI.Xaml.Media.Imaging namespace has these types of members:


BitmapImage Provides the practical object source type for the Image.Source and ImageBrush.ImageSource properties. You can define a BitmapImage by using a Uniform Resource Identifier (URI) that references an image source file, or by calling SetSourceAsync and supplying a stream.
BitmapSource Provides a source object for properties that use a bitmap-format image source.
DownloadProgressEventArgs Provides event data for the DownloadProgress event.
RenderTargetBitmap Represents an image source that can be populated with the combined contents of a XAML visual tree.
SoftwareBitmapSource Provides a source object, backed by a SoftwareBitmap, for properties that use a bitmap-format image source.
SurfaceImageSource Provides Microsoft DirectX shared surfaces to draw into and then composes the bits into app content.
VirtualSurfaceImageSource Extends SurfaceImageSource to support scenarios when the content is potentially larger than what can fit on screen and the content must be virtualized to render optimally.
WriteableBitmap Provides a BitmapSource that can be written to and updated.
XamlRenderingBackgroundTask Provides the ability to create a bitmap from a XAML tree in a background task.



The Windows.UI.Xaml.Media.Imaging namespace has these delegates.

DownloadProgressEventHandler Represents the method that will handle the DownloadProgress event.



The Windows.UI.Xaml.Media.Imaging namespace has these enumerations.

BitmapCreateOptions Specifies initialization options for a bitmap image.
DecodePixelType Provides values that can be used for decoding operations to optimize for logical versus physical pixels in the source image file.




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