InkStrokeInput Class

Definition

Provides properties and events for StrokeInput associated with an InkPresenter object.

public ref class InkStrokeInput sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
class InkStrokeInput final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
public sealed class InkStrokeInput
Public NotInheritable Class InkStrokeInput
Inheritance
Object Platform::Object IInspectable InkStrokeInput
Attributes

Windows requirements

Device family
Windows 10 (introduced in 10.0.10240.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
API contract
Windows.Foundation.UniversalApiContract (introduced in v1.0)

Examples

Here, we declare a StrokeStarted listener.

inkCanvas.InkPresenter.StrokeInput.StrokeStarted += StrokeInput_StrokeStarted;

We then define the corresponding handler, which clears any selected strokes when a new ink stroke is started.

private void StrokeInput_StrokeStarted(InkStrokeInput sender, Windows.UI.Core.PointerEventArgs args)
{
  var strokes = inkCanvas.InkPresenter.StrokeContainer.GetStrokes();
  foreach (var stroke in strokes)
  {
    stroke.Selected = false;
  }
  ClearDrawnBoundingRect();
}

Properties

InkPresenter

Gets the InkPresenter object associated with the ink input data.

Events

StrokeCanceled

Occurs when ink input bubbles up to another system event handler, such as a context menu.

StrokeContinued

Occurs when stroke input has started (StrokeStarted) and continues to be captured by an InkPresenter object.

StrokeEnded

Occurs when stroke input has stopped being detected by an InkPresenter object.

StrokeStarted

Occurs when stroke input is first detected by an InkPresenter object.

Applies to

See also