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XMVector3Transform method

Transforms a 3D vector by a matrix.

Syntax


XMVECTOR XMVector3Transform(
  [in] XMVECTOR V,
  [in] XMMATRIX M
);

Parameters

V [in]

3D vector.

M [in]

Transformation matrix.

Return value

Returns the transformed vector.

Remarks

XMVector3Transform ignores the w component of the input vector, and uses a value of 1 instead. The w component of the returned vector may be non-homogeneous (!= 1.0).

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

See also

DirectXMath Library 3D Vector Transformation Functions
XMVector3TransformStream

 

 

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