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XMStoreUInt4 method

Stores unsigned integer data from an XMVECTOR in an XMUINT4 structure.

Syntax


VOID XMStoreUInt4(
  [out] XMUINT4  *pDestination,
        XMVECTOR V
);

Parameters

pDestination [out]

Address of an XMUINT4 structure in which to store the data.

V

Vector containing the data to store.

Return value

None.

Remarks

For 16-byte aligned memory, it may be faster to use XMStoreInt4A with a casting operator.

The following pseudocode shows the operation of this function.



XMVECTOR N;	

assert(pDestination);

N = XMVectorClamp(V, XMVectorZero(), MaxUInt );
N = XMVectorRound(N);

pDestination->x = (uint32_t)N.v[0];
pDestination->y = (uint32_t)N.v[1];
pDestination->z = (uint32_t)N.v[2];
pDestination->w = (uint32_t)N.v[3];

    

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

 

 

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