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XMVector3ComponentsFromNormal method

Using a reference normal vector, splits a 3D vector into components that are parallel and perpendicular to the normal.

Syntax


VOID XMVector3ComponentsFromNormal(
  [out] XMVECTOR *pParallel,
  [out] XMVECTOR *pPerpendicular,
  [in]  XMVECTOR V,
  [in]  XMVECTOR Normal
);

Parameters

pParallel [out]

Address of the component of V that is parallel to Normal.

pPerpendicular [out]

Address of the component of V that is perpendicular to Normal.

V [in]

3D vector to break into components.

Normal [in]

3D reference normal vector.

Return value

None.

Remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

See also

DirectXMath Library 3D Vector Geometric Functions

 

 

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