XMVectorNearEqual function (directxmath.h)

Performs a per-component test for equality of two vectors within a given threshold.

Syntax

XMVECTOR XM_CALLCONV XMVectorNearEqual(
  [in] FXMVECTOR V1,
  [in] FXMVECTOR V2,
  [in] FXMVECTOR Epsilon
) noexcept;

Parameters

[in] V1

First vector to compare.

[in] V2

Second vector compare.

[in] Epsilon

Tolerance value used for judging equality.

Return value

Returns a vector containing the results of each component test.

Remarks

The following pseudocode demonstrates the operation of the function:

XMVECTOR Result;

Result.x = (abs(V1.x - V2.x) <= Epsilon) ? 0xFFFFFFFF : 0;
Result.y = (abs(V1.y - V2.y) <= Epsilon) ? 0xFFFFFFFF : 0;
Result.z = (abs(V1.z - V2.z) <= Epsilon) ? 0xFFFFFFFF : 0;
Result.w = (abs(V1.w - V2.w) <= Epsilon) ? 0xFFFFFFFF : 0;

return Result;

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Target Platform Windows
Header directxmath.h (include DirectXMath.h)

See also

Vector Comparison Functions