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XMVector4EqualInt method

Tests whether two 4D vectors are equal, treating each component as an unsigned integer.

Syntax


bool XMVector4EqualInt(
  [in] XMVECTOR V1,
  [in] XMVECTOR V2
);

Parameters

V1 [in]

4D vector.

V2 [in]

4D vector.

Return value

Returns true if the 4D vectors are equal and false otherwise.

Remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

See also

DirectXMath Library 4D Vector Comparison Functions
XMVector4EqualIntR

 

 

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