Writing code for Windows Runtime apps (DirectX and C++)

This section explains some of the things you need to know about writing DirectX and C++ code for Windows Store apps.

In this section


Asynchronous programming

This topic covers various points to consider when you are using asynchronous programming and threading with DirectX.

Working with event messaging and CoreWindow

This topic covers input and draw event messaging using the CoreWindow type in your Windows Runtime app using DirectX with C++.

Supporting Windows RT and ARM processors

This topic helps you get your DirectX Windows Store app (or game) up and running on Windows RT devices.


Related topics

Asynchronous programming with C++
Create your first Windows Store app using DirectX



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