Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC structure

Describes a video processor input view.

Syntax


typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC {
  UINT                 FourCC;
  D3D11_VPIV_DIMENSION ViewDimension;
  union {
    D3D11_TEX2D_VPIV Texture2D;
  };
} D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC;

Members

FourCC

The surface format. If zero, the driver uses the DXGI format that was used to create the resource. If you are using feature level 9, the value must be zero.

ViewDimension

The resource type of the view, specified as a member of the D3D11_VPIV_DIMENSION enumeration.

Texture2D

A D3D11_TEX2D_VPIV structure that identifies the texture resource.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Header

D3d11.h

See also

Direct3D 11 Video Structures
ID3D11VideoDevice::CreateVideoProcessorInputView

 

 

Show:
© 2017 Microsoft