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D3DSetBlobPart function

Sets information in a compilation result.

Syntax

HRESULT WINAPI D3DSetBlobPart(
  in  LPCVOID pSrcData,
  in  SIZE_T SrcDataSize,
  in  D3D_BLOB_PART Part,
  in  UINT Flags,
  in  LPCVOID pPart,
  in  SIZE_T PartSize,
  out ID3DBlob ppNewShader
);

Parameters

pSrcData [in]

Type: LPCVOID

A pointer to compiled shader data.

SrcDataSize [in]

Type: SIZE_T

The length of the compiled shader data that pSrcData points to.

Part [in]

Type: D3D_BLOB_PART

A D3D_BLOB_PART-typed value that specifies the part to set. Currently, you can update only private data; that is, D3DSetBlobPart currently only supports the D3D_BLOB_PRIVATE_DATA value.

Flags [in]

Type: UINT

Flags that indicate how to set the blob part. Currently, no flags are defined; therefore, set to zero.

pPart [in]

Type: LPCVOID

A pointer to data to set in the compilation result.

PartSize [in]

Type: SIZE_T

The length of the data that pPart points to.

ppNewShader [out]

Type: ID3DBlob**

A pointer to a buffer that receives the ID3DBlob interface for the new shader in which the new part data is set.

Return value

Type: HRESULT

Returns one of the Direct3D 11 return codes.

Remarks

D3DSetBlobPart modifies data in a compiled shader. Currently, D3DSetBlobPart can update only the private data in a compiled shader. You can use D3DSetBlobPart to attach arbitrary uninterpreted data to a compiled shader.

Note  The D3dcompiler_44.dll or later version of the file contains the D3DSetBlobPart compiler function.
 

Requirements

Header

D3Dcompiler.h

Library

D3DCompiler.lib

DLL

D3DCompiler_47.dll

See also

Functions

 

 

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