Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

ID3D11UnorderedAccessView interface

A view interface specifies the parts of a resource the pipeline can access during rendering.

Members

The ID3D11UnorderedAccessView interface inherits from ID3D11View. ID3D11UnorderedAccessView also has these types of members:

Methods

The ID3D11UnorderedAccessView interface has these methods.

MethodDescription
GetDesc

Get a description of the resource.

 

Remarks

To create a view for an unordered access resource, call ID3D11Device::CreateUnorderedAccessView.

All resources must be bound to the pipeline before they can be accessed. Call ID3D11DeviceContext::CSSetUnorderedAccessViews to bind an unordered access view to a compute shader; call ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews to bind an unordered access view to a pixel shader.

Requirements

Minimum supported client

Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2 [desktop apps | Windows Store apps]

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11View
Resource Interfaces

 

 

Show:
© 2017 Microsoft