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ID3D11InputLayout interface

An input-layout interface holds a definition of how to feed vertex data that is laid out in memory into the input-assembler stage of the graphics pipeline.

Members

The ID3D11InputLayout interface inherits from ID3D11DeviceChild but does not have additional members.

Remarks

To create an input-layout object, call ID3D11Device::CreateInputLayout. To bind the input-layout object to the input-assembler stage, call ID3D11DeviceContext::IASetInputLayout.

Requirements

Minimum supported client

Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceChild
Core Interfaces

 

 

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