ID3D11Device::CreateDomainShader method (d3d11.h)

Create a domain shader.

Syntax

HRESULT CreateDomainShader(
  [in]            const void         *pShaderBytecode,
  [in]            SIZE_T             BytecodeLength,
  [in, optional]  ID3D11ClassLinkage *pClassLinkage,
  [out, optional] ID3D11DomainShader **ppDomainShader
);

Parameters

[in] pShaderBytecode

Type: const void*

A pointer to a compiled shader.

[in] BytecodeLength

Type: SIZE_T

Size of the compiled shader.

[in, optional] pClassLinkage

Type: ID3D11ClassLinkage*

A pointer to a class linkage interface (see ID3D11ClassLinkage); the value can be NULL.

[out, optional] ppDomainShader

Type: ID3D11DomainShader**

Address of a pointer to a ID3D11DomainShader interface. If this is NULL, all other parameters will be validated, and if all parameters pass validation this API will return S_FALSE instead of S_OK.

Return value

Type: HRESULT

This method returns one of the following Direct3D 11 Return Codes.

Remarks

The Direct3D 11.1 runtime, which is available starting with Windows 8, provides the following new functionality for CreateDomainShader.

The following shader model 5.0 instructions are available to just pixel shaders and compute shaders in the Direct3D 11.0 runtime. For the Direct3D 11.1 runtime, because unordered access views (UAV) are available at all shader stages, you can use these instructions in all shader stages.

Therefore, if you use the following shader model 5.0 instructions in a domain shader, you can successfully pass the compiled domain shader to pShaderBytecode. That is, the call to CreateDomainShader succeeds.

If you pass a compiled shader to pShaderBytecode that uses any of the following instructions on a device that doesn’t support UAVs at every shader stage (including existing drivers that are not implemented to support UAVs at every shader stage), CreateDomainShader fails. CreateDomainShader also fails if the shader tries to use a UAV slot beyond the set of UAV slots that the hardware supports.

Requirements

Requirement Value
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11Device