ID3D11DeviceContext::OMGetBlendState method (d3d11.h)

Get the blend state of the output-merger stage.

Syntax

void OMGetBlendState(
  [out, optional] ID3D11BlendState **ppBlendState,
  [out, optional] FLOAT [4]        BlendFactor,
  [out, optional] UINT             *pSampleMask
);

Parameters

[out, optional] ppBlendState

Type: ID3D11BlendState**

Address of a pointer to a blend-state interface (see ID3D11BlendState).

[out, optional] BlendFactor

Type: FLOAT[4]

Array of blend factors, one for each RGBA component.

[out, optional] pSampleMask

Type: UINT*

Pointer to a sample mask.

Return value

None

Remarks

The reference count of the returned interface will be incremented by one when the blend state is retrieved. Applications must release returned pointer(s) when they are no longer needed, or else there will be a memory leak.

Windows Phone 8: This API is supported.

Requirements

Requirement Value
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11DeviceContext