IDWriteGdiInterop::CreateBitmapRenderTarget method (dwrite.h)

Creates an object that encapsulates a bitmap and memory DC (device context) which can be used for rendering glyphs.

Syntax

HRESULT CreateBitmapRenderTarget(
  [in, optional] HDC                       hdc,
                 UINT32                    width,
                 UINT32                    height,
  [out]          IDWriteBitmapRenderTarget **renderTarget
);

Parameters

[in, optional] hdc

Type: HDC

A handle to the optional device context used to create a compatible memory DC (device context).

width

Type: UINT32

The width of the bitmap render target.

height

Type: UINT32

The height of the bitmap render target.

[out] renderTarget

Type: IDWriteBitmapRenderTarget**

When this method returns, contains an address of a pointer to the newly created IDWriteBitmapRenderTarget object.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Requirement Value
Minimum supported client Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
Target Platform Windows
Header dwrite.h
Library Dwrite.lib
DLL Dwrite.dll

See also

IDWriteGdiInterop