ID2D1BitmapBrush::SetBitmap method (d2d1.h)

Specifies the bitmap source that this brush uses to paint.

Syntax

void SetBitmap(
  [in] ID2D1Bitmap *bitmap
);

Parameters

[in] bitmap

Type: ID2D1Bitmap*

The bitmap source used by the brush.

Return value

None

Remarks

This method specifies the bitmap source that this brush uses to paint. The bitmap is not resized or rescaled automatically to fit the geometry that it fills. The bitmap stays at its native size. To resize or translate the bitmap, use the SetTransform method to apply a transform to the brush.

The native size of a bitmap is the width and height in bitmap pixels, divided by the bitmap DPI. This native size forms the base tile of the brush. To tile a subregion of the bitmap, you must generate a new bitmap containing this subregion and use SetBitmap to apply it to the brush.

Requirements

Requirement Value
Minimum supported client Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1.h
Library D2d1.lib
DLL D2d1.dll

See also

ID2D1BitmapBrush