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BrushProperties function

Creates a D2D1_BRUSH_PROPERTIES structure.

Syntax


D2D1_BRUSH_PROPERTIES BrushProperties(
  _In_       FLOAT             opacity = 1.0,
  _In_ const D2D1_MATRIX_3X2_F &transform = D2D1::IdentityMatrix()
);

Parameters

opacity [in]

Type: FLOAT

The base opacity of the brush. The default value is 1.0.

transform [in, ref]

Type: const D2D1_MATRIX_3X2_F

The transformation to apply to the brush. The default value is D2D1::IdentityMatrix.

Return value

Type: D2D1_BRUSH_PROPERTIES

The new brush properties structure.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1helper.h

Library

D2d1.lib

DLL

D2d1.dll

See also

ID2D1Brush

 

 

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