Rating.onchange event

Raised when the user commits a change to the userRating.
Syntax
<div data-win-control="WinJS.UI.Rating" data-win-options="{onchange : handler}"> </div>
function handler(eventInfo) { /* Your code */ } // addEventListener syntax rating.addEventListener("change", handler); rating.removeEventListener("change", handler);
Event information
| Synchronous | No |
|---|---|
| Bubbles | No |
| Cancelable | Yes |
Event handler parameters
- eventInfo
-
Type: CustomEvent
An object that contains information about the event. The detail property of this object contains the following sub-properties:
- detail.tentativeRating
-
The new userRating.
Remarks
Setting event handlers declaratively (in HTML)
To set the event handler declaratively, it must be accessible to the global scope, and you must also call WinJS.Utilities.markSupportedForProcessing or WinJS.UI.eventHandler on the handler. You can make the handler accessible to the global scope by using WinJS.Namespace.define. For more information, see How to set event handlers declaratively.
Examples
This example defines a handler for the onchange event. When the user changes the rating, it outputs the new rating value (obtained from eventInfo.detail.tentativeRating) to a div element.
function ratingChanged(eventInfo) { var ratingOutputDiv = document.getElementById("ratingOutputDiv"); ratingOutputDiv.innerText = eventInfo.detail.tentativeRating; } WinJS.UI.eventHandler(ratingChanged); WinJS.Namespace.define("startPage", { ratingChangedHandler: ratingChanged });
The next example creates Rating control, sets the onchange event, and creates the output div in HTML.
<div id="ratingControlHost" data-win-control="WinJS.UI.Rating" data-win-options="{onchange: startPage.ratingChangedHandler}"> </div> <div id="ratingOutputDiv"> </div>
Requirements
|
Minimum WinJS version |
WinJS 1.0 |
|---|---|
|
Namespace |
WinJS.UI |
See also