DesiredSize property
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UIElement.DesiredSize property

Gets the size that this UIElement computed during the measure pass of the layout process.


public Size DesiredSize { get; }

Property value

Type: Size

The size that this UIElement computed during the measure pass of the layout process.


DesiredSize is typically checked as one of the measurement factors when you implement layout behavior overrides such as ArrangeOverride or MeasureOverride. Depending on the parent container's layout logic, DesiredSize might be fully respected, constraints on DesiredSize might be applied, and such constraints might also change other characteristics of either the parent element or child element. For example, a control that supports scrollable regions (but chooses not to derive from the controls that already enable scrollable regions) could compare available size to DesiredSize. The control could then set an internal state that enabled scrollbars in the UI for that control. Or, DesiredSize could be ignored and the element always gets a layout that is sized by other considerations such as checking attached property values.

DesiredSize won't contain a useful value unless at least one "Measure" pass of layout has run on the element.

DesiredSize is really only intended for use when you define your own layout override methods. If you're just interested in the size of an element in your app's UI at run time, then you should use the ActualWidth and ActualHeight properties instead. You might be checking size this way if an element is influenced by dynamic layout techniques such as star sizing of Grid cells. Rely on ActualWidth and ActualHeight values only in situations that are sure to be after layout has run: for example, in Loaded events, or triggered by user actions that are only possible after the UI has been rendered initially.


This example queries DesiredSize as part of the child iteration for an ArrangeOverride implementation.

// Second arrange all children and return final size of panel
protected override Size ArrangeOverride(Size finalSize)
    // Get the collection of children
    UIElementCollection mychildren = Children;

    // Get total number of children
    int count = mychildren.Count;

    // Arrange children
    // We're only allowing 9 children in this panel.  More children will get a 0x0 layout slot.
    int i;
    for (i = 0; i < 9; i++)

        // Get (left, top) origin point for the element in the 3x3 block
        Point cellOrigin = GetOrigin(i, 3, new Size(100, 100));

        // Arrange child
        // Get desired height and width. This will not be larger than 100x100 as set in MeasureOverride.
        double dw = mychildren[i].DesiredSize.Width;
        double dh = mychildren[i].DesiredSize.Height;

        mychildren[i].Arrange(new Rect(cellOrigin.X, cellOrigin.Y, dw, dh));


    // Give the remaining children a 0x0 layout slot
    for (i = 9; i < count; i++)
        mychildren[i].Arrange(new Rect(0, 0, 0, 0));

    // Return final size of the panel
    return new Size(300, 300);

Requirements (Windows 10 device family)

Device family

Universal, introduced version 10.0.10240.0

API contract

Windows.Foundation.UniversalApiContract, introduced version 1.0


Windows::UI::Xaml [C++]



Requirements (Windows 8.x and Windows Phone 8.x)

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Minimum supported phone

Windows Phone 8.1 [Windows Runtime apps only]


Windows::UI::Xaml [C++]



See also




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