InkStrokeContainer.LoadAsync | loadAsync method

Asynchronously loads all InkStroke objects from the specified stream to the InkStroke collection that is managed by the InkStrokeContainer.

Syntax


inkStrokeContainer.loadAsync(inputStream).done( /* Your success and error handlers */ );

Parameters

inputStream

Type: IInputStream

The target stream.

Return value

Type: IAsyncActionWithProgress<UInt64>

The status of the asynchronous operation as the number of bytes fetched. For more information, see ReadAsync method.

Requirements (device family)

Device family

Universal

API contract

Windows.Foundation.UniversalApiContract, introduced version 1.0

Namespace

Windows.UI.Input.Inking
Windows::UI::Input::Inking [C++]

Metadata

Windows.Foundation.UniversalApiContract.winmd

Requirements (operating system)

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Minimum supported phone

None supported

Namespace

Windows.UI.Input.Inking
Windows::UI::Input::Inking [C++]

Metadata

Windows.winmd

See also

InkStrokeContainer
Responding to pen and stylus input
Ink App sample

 

 

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