SaveAsync method

IInkStrokeContainer.SaveAsync method

Asynchronously saves all InkStroke objects in the InkStroke collection that is managed by the InkStrokeContainer to the specified stream.

Syntax


IAsyncOperationWithProgress<UInt32, UInt32> SaveAsync(
  IOutputStream outputStream
)

Parameters

outputStream

Type: IOutputStream

The target stream. An IRandomAccessStream (requires IOutputStream) object can be specified instead.

Return value

Type: IAsyncOperationWithProgress<UInt32, UInt32>

The size of the saved stream and the status of the asynchronous operation as the number of bytes sent. For more information, see WriteAsync method.

Requirements (Windows 10 device family)

Device family

Universal, introduced version 10.0.10240.0 [for Xbox, see UWP features that aren't yet supported on Xbox]

API contract

Windows.Foundation.UniversalApiContract, introduced version 1.0

Namespace

Windows.UI.Input.Inking
Windows::UI::Input::Inking [C++]

Metadata

Windows.Foundation.UniversalApiContract.winmd

Requirements (Windows 8.x and Windows Phone 8.x)

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Minimum supported phone

None supported

Namespace

Windows.UI.Input.Inking
Windows::UI::Input::Inking [C++]

Metadata

Windows.winmd

See also

IInkStrokeContainer
Pen and stylus interactions
Samples
Ink sample
Simple ink sample
Complex ink sample

 

 

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