Starting | starting event
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EdgeGesture.Starting | starting event

Fires when a user begins an action to summon or dismiss edge-based UI.

Syntax


public event TypedEventHandler<EdgeGesture, EdgeGestureEventArgs> Starting

Event information

Delegate TypedEventHandler<EdgeGesture, EdgeGestureEventArgs>

Remarks

This event occurs only with a touch interaction. A keyboard invocation of edge-based UI does not include this event. The Starting event is always followed by either a Completed or a Canceled event.

When the handler for this event is called, an app could be called to do one of two things, barring a cancellation of the operation: show its edge-based UI if that UI isn't currently shown or hide the UI if it is shown.

Requirements (Windows 10 device family)

Device family

Universal, introduced version 10.0.10240.0 [for Xbox, see UWP features that aren't yet supported on Xbox]

API contract

Windows.Foundation.UniversalApiContract, introduced version 1.0

Namespace

Windows.UI.Input
Windows::UI::Input [C++]

Metadata

Windows.Foundation.UniversalApiContract.winmd

Requirements (Windows 8.x and Windows Phone 8.x)

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Namespace

Windows.UI.Input
Windows::UI::Input [C++]

Metadata

Windows.winmd

See also

EdgeGesture
Edge gesture invocation sample

 

 

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