SetPayload | setPayload method
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UssdMessage.SetPayload | setPayload method

Sets the raw payload of this UssdMessage.

Note  

This functionality is only available to mobile operator apps and Windows Store apps given privileged access by mobile network operators.

For permission to use this API, please reach out to Network Operators API Permissions.

For technical help with this API, please reach out to Network Operators API Help

 

Syntax


ussdMessage.setPayload(value);

Parameters

value

Type: array of Number [JavaScript] | System.Byte[] [.NET] | Platform::Array<uint8> [C++]

The raw payload of this UssdMessage.

Remarks

When you set the raw payload for a UssdMessage, you must first set the DataCodingScheme property to the encoding scheme for the message. If you do not set the DataCodingScheme property, the default coding scheme is used.

If you use the default coding scheme, you can access the payload as text using the PayloadAsText property.

The maximum size of the raw payload is 160 bytes.

Requirements (Windows 10 device family)

Device family

Universal, introduced version 10.0.10240.0 [for Xbox, see UWP features that aren't yet supported on Xbox]

API contract

Windows.Foundation.UniversalApiContract, introduced version 1.0

Namespace

Windows.Networking.NetworkOperators
Windows::Networking::NetworkOperators [C++]

Metadata

Windows.Foundation.UniversalApiContract.winmd

Requirements (Windows 8.x and Windows Phone 8.x)

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Minimum supported phone

None supported

Namespace

Windows.Networking.NetworkOperators
Windows::Networking::NetworkOperators [C++]

Metadata

Windows.winmd

See also

UssdMessage

 

 

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