Vector Structure
Represents a displacement in 2-D space.
Assembly: WindowsBase (in WindowsBase.dll)
| Name | Description | |
|---|---|---|
![]() | Vector(Double, Double) | Initializes a new instance of the Vector structure. |
| Name | Description | |
|---|---|---|
![]() ![]() | Add(Vector, Point) | Translates the specified point by the specified vector and returns the resulting point. |
![]() ![]() | Add(Vector, Vector) | Adds two vectors and returns the result as a Vector structure. |
![]() ![]() | AngleBetween(Vector, Vector) | Retrieves the angle, expressed in degrees, between the two specified vectors. |
![]() ![]() | CrossProduct(Vector, Vector) | Calculates the cross product of two vectors. |
![]() ![]() | Determinant(Vector, Vector) | Calculates the determinant of two vectors. |
![]() ![]() | Divide(Vector, Double) | Divides the specified vector by the specified scalar and returns the result as a Vector. |
![]() | Equals(Object^) | Determines whether the specified Object is a Vector structure and, if it is, whether it has the same X and Y values as this vector.(Overrides ValueType::Equals(Object^).) |
![]() | Equals(Vector) | Compares two vectors for equality. |
![]() ![]() | Equals(Vector, Vector) | Compares the two specified vectors for equality. |
![]() | GetHashCode() | Returns the hash code for this vector. (Overrides ValueType::GetHashCode().) |
![]() | GetType() | |
![]() ![]() | Multiply(Double, Vector) | Multiplies the specified scalar by the specified vector and returns the resulting Vector. |
![]() ![]() | Multiply(Vector, Double) | Multiplies the specified vector by the specified scalar and returns the resulting Vector. |
![]() ![]() | Multiply(Vector, Matrix) | Transforms the coordinate space of the specified vector using the specified Matrix. |
![]() ![]() | Multiply(Vector, Vector) | Calculates the dot product of the two specified vectors and returns the result as a Double. |
![]() | Negate() | Negates this vector. The vector has the same magnitude as before, but its direction is now opposite. |
![]() | Normalize() | Normalizes this vector. |
![]() ![]() | Parse(String^) | Converts a string representation of a vector into the equivalent Vector structure. |
![]() ![]() | Subtract(Vector, Vector) | Subtracts the specified vector from another specified vector. |
![]() | ToString() | Returns the string representation of this Vector structure.(Overrides ValueType::ToString().) |
![]() | ToString(IFormatProvider^) | Returns the string representation of this Vector structure with the specified formatting information. |
| Name | Description | |
|---|---|---|
![]() ![]() | Addition(Vector, Point) | Translates a point by the specified vector and returns the resulting point. |
![]() ![]() | Addition(Vector, Vector) | Adds two vectors and returns the result as a vector. |
![]() ![]() | Division(Vector, Double) | Divides the specified vector by the specified scalar and returns the resulting vector. |
![]() ![]() | Equality(Vector, Vector) | Compares two vectors for equality. |
![]() ![]() | Explicit(Vector to Point) | |
![]() ![]() | Explicit(Vector to Size) | Creates a Size from the offsets of this vector. |
![]() ![]() | Inequality(Vector, Vector) | Compares two vectors for inequality. |
![]() ![]() | Multiply(Double, Vector) | Multiplies the specified scalar by the specified vector and returns the resulting vector. |
![]() ![]() | Multiply(Vector, Double) | Multiplies the specified vector by the specified scalar and returns the resulting vector. |
![]() ![]() | Multiply(Vector, Matrix) | Transforms the coordinate space of the specified vector using the specified Matrix. |
![]() ![]() | Multiply(Vector, Vector) | Calculates the dot product of the two specified vector structures and returns the result as a Double. |
![]() ![]() | Subtraction(Vector, Vector) | Subtracts one specified vector from another. |
![]() ![]() | UnaryNegation(Vector) | Negates the specified vector. |
| Name | Description | |
|---|---|---|
![]() ![]() | IFormattable::ToString(String^, IFormatProvider^) | This member supports the Windows Presentation Foundation (WPF) infrastructure and is not intended to be used directly from your code. For a description of this member, see ToString. |
A Point represents a fixed position, but a Vector represents a direction and a magnitude (for example, velocity or acceleration). Thus, the endpoints of a line segment are points but their difference is a vector; that is, the direction and length of that line segment.
In XAML, the delimiter between the X and Y values of a Vector can be either a comma or a space.
Some cultures might use the comma character as the decimal delimiter instead of the period character. XAML processing for invariant culture defaults to en-US in most XAML processor implementations, and expects the period to be the decimal delimiter. You should avoid using the comma character as the decimal delimiter if specifying a Vector in XAML, because that will clash with the string type conversion of a Vector attribute value into the X and Y components.
<object property="x,y"/> -or- <object property="x y"/>
Available since 3.0
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.





