RayMeshGeometry3DHitTestResult Class
Represents an intersection between a ray hit test and a MeshGeometry3D.
Assembly: PresentationCore (in PresentationCore.dll)
System.Windows.Media.HitTestResult
System.Windows.Media.Media3D.RayHitTestResult
System.Windows.Media.Media3D.RayMeshGeometry3DHitTestResult
| Name | Description | |
|---|---|---|
![]() | DistanceToRayOrigin | Gets the distance between the point of intersection and the ray's origin in the coordinate space of Visual3D which initiated the hit test.(Overrides RayHitTestResult.DistanceToRayOrigin.) |
![]() | MeshHit | Gets the MeshGeometry3D intersected by this hit test. |
![]() | ModelHit | Gets the Model3D intersected by the ray along which the hit test was performed.(Inherited from RayHitTestResult.) |
![]() | PointHit | Gets the point at which the mesh was intersected by the ray along which the hit test was performed.(Overrides RayHitTestResult.PointHit.) |
![]() | VertexIndex1 | First vertex of the mesh triangle intersected by the ray. |
![]() | VertexIndex2 | Second vertex of the mesh triangle intersected by the ray. |
![]() | VertexIndex3 | Third vertex of the mesh triangle intersected by the ray. |
![]() | VertexWeight1 | Relative contribution of the first vertex of a mesh triangle to the point at which that triangle was intersected by the hit test, expressed as a value between zero and 1. |
![]() | VertexWeight2 | Relative contribution of the second vertex of a mesh triangle to the point at which that triangle was intersected by the hit test, expressed as a value between zero and 1. |
![]() | VertexWeight3 | Relative contribution of the third vertex of a mesh triangle to the point at which that triangle was intersected by the hit test, expressed as a value between zero and 1. |
![]() | VisualHit | Gets the Visual intersected by the ray along which the hit test was performed.(Inherited from RayHitTestResult.) |
| Name | Description | |
|---|---|---|
![]() | Equals(Object) | Determines whether the specified object is equal to the current object.(Inherited from Object.) |
![]() | GetHashCode() | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType() | |
![]() | ToString() | Returns a string that represents the current object.(Inherited from Object.) |
This class returns information about the intersection of a ray and a MeshGeometry3D.
Barycentric coordinates returned by VertexWeight1, VertexWeight2, and VertexWeight3 can be interpolated to find the Point3D where the intersection occurred, or the point on the intersected model's texture using texture coordinates.
Available since 3.0
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

