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LicenseAcquirer Class


This class handles acquiring PlayReady licenses for protected content.


Namespace:  System.Windows.Media
Assembly:  System.Windows (in System.Windows.dll)

public class LicenseAcquirer

The LicenseAcquirer type exposes the following members.

Public methodSupported by Silverlight for Windows PhoneLicenseAcquirerInitializes a new instance of the LicenseAcquirer class.

Public propertyChallengeCustomDataGets or sets a string that contains service-specific data to be conveyed to the license server without implementing manual license acquisition.
Public propertyDomainAcquirerGets or sets a DomainAcquirer to handle Join Domain requests that are triggered from License Server exceptions (DomainRequired or RenewDomain).
Public propertyInjectClientInformationGets or sets a value that indicates whether identifiable client information is injected into the license acquisition.
Public propertySupported by Silverlight for Windows PhoneLicenseServerUriOverrideGets or sets a Uniform Resource Identifier (URI) value that overrides whatever the license server URI is in the content header.

Public methodAcquireLicenseAsync(Byte[])Starts the license acquisition process.
Public methodAcquireLicenseAsync(Guid)Starts the license acquisition process.
Public methodAcquireLicenseAsync(Stream)Starts the license acquisition process by specifying a media stream.
Public methodAcquireLicenseAsync(Guid, ContentKeyType, Guid)Starts the license acquisition process.
Public methodCancelAsyncCancels a license acquisition.
Public methodSupported by Silverlight for Windows PhoneEquals(Object)Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected methodSupported by Silverlight for Windows PhoneFinalizeAllows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)
Public methodSupported by Silverlight for Windows PhoneGetHashCodeServes as a hash function for a particular type. (Inherited from Object.)
Public methodSupported by Silverlight for Windows PhoneGetTypeGets the Type of the current instance. (Inherited from Object.)
Protected methodSupported by Silverlight for Windows PhoneMemberwiseCloneCreates a shallow copy of the current Object. (Inherited from Object.)
Protected methodSupported by Silverlight for Windows PhoneOnAcquireLicenseThe default implementation of this method calls into the MediaElement to acquire a license. You should override this method if you want to handle the license acquisition yourself.
Protected methodSupported by Silverlight for Windows PhoneOnCancelOverridden in a derived class to implement cancellation during manual license acquisition.
Protected methodSupported by Silverlight for Windows PhoneSetLicenseResponseSets the license response by passing the SOAP body from the HTTP response to the license challenge.
Public methodSupported by Silverlight for Windows PhoneToStringReturns a string that represents the current object. (Inherited from Object.)

Public eventAcquireLicenseCompletedOccurs when the license acquisition completes.

This class knows where to find the PlayReady License Server and how to request a license from that server. This class can be subclassed and overridden to provide custom license-acquiring behavior, such as adding business data or authentication tokens to the request.


If you start multiple asynchronous operations on the same LicenseAcquirer or DomainAcquirer, an InvalidOperationException is thrown.

You can use a LicenseAcquirer instance in one of the following two states:

  1. Attached to a MediaElement.

  2. Through AcquireLicenseAsync methods calls.

If you use a LicenseAcquirer instance in state 1, then for the rest of its lifetime, you can only use it through that MediaElement. You cannot reassign the LicenseAcquirer instance to another MediaElement and you cannot use it with the AcquireLicenseAsync methods.

If you use a LicenseAcquirer instance through AcquireLicenseAsync methods calls, then it cannot be assigned to a MediaElement even after the AcquireLicenseAsync operation has fully completed.

When you create a LicenseAcquirer instance, it is in neither state 1 nor state 2. State 1 is only entered when the LicenseAcquirer instance is actually assigned to the MediaElement. State 2 is entered when AcquireLicenseAsync is first called (regardless of success or failure of the operation).

The LicenseAcquirer class is used by the MediaElement to handle acquiring licenses for DRM encrypted content from a PlayReady License Server. You can create a derived class from the LicenseAcquirer class and add custom logic like adding your own custom authentication scheme to the license request.

The following example shows how to override the LicenseAcquirer class (named "ManualLicenseAcquirer") and have a MediaElement use it to acquire the license.

<StackPanel x:Name="LayoutRoot" Background="Gray" Orientation="Vertical">
   <MediaElement x:Name="myME" Height="100"/>
public partial class Page : UserControl

    public Page()
      this.Loaded += new RoutedEventHandler(Page_Loaded);

    void Page_Loaded(object sender, RoutedEventArgs e)
      // Test a full fledged manual acquirer

      // Set the LicenseAcquirer of the MediaElement to the custom License Acquirer
      // defined in this sample.
      myME.LicenseAcquirer = new ManualLicenseAcquirer(myME.Name);

      // Set the License URI to proper License Server address.
      myME.LicenseAcquirer.LicenseServerUriOverride = new Uri("", UriKind.Absolute);
      myME.MediaFailed += new EventHandler<ExceptionRoutedEventArgs>(myME_MediaFailed);

      // Set the source of the MediaElement to the URL of the media encrypted with WMDRM.
      myME.Source = new Uri("", UriKind.Absolute);

    void myME_MediaFailed(object sender, ExceptionRoutedEventArgs e)
      string errorMessage = "";
      if (e.ErrorException.ToString().Contains(" 6001 "))
          errorMessage = "The individualization component software failed to" +
                         " download to the user’s computer. This error would" +
                         " come up when the MediaElement is in the Individualizing" +
                         " MediaElementState. One possible reason for this error is" +
                         " that the Silverlight client cannot connect the Microsoft" +
                         " Individualization Server.";
      else if (e.ErrorException.ToString().Contains(" 6004 "))
          errorMessage = " The installation of Silverlight on the client is" +
                         " out of date and needs to be updated.";  
          errorMessage = "MediaFailed: " + e.ErrorException.Message + ".";

    // makes license request explicitly
    public class ManualLicenseAcquirer : LicenseAcquirer
      private string challengeString;
      string _mediaElementName;

    public ManualLicenseAcquirer(string mediaElementName)
      _mediaElementName = mediaElementName;

    // The default implementation of OnAcquireLicense calls into the MediaElement to acquire a
    //  license. It is called when the Media pipeline is building a topology and will be raised
    // before MediaOpened is raised.
    protected override void OnAcquireLicense(System.IO.Stream licenseChallenge, Uri licenseServerUri)
      StreamReader sr = new StreamReader(licenseChallenge);
      challengeString = sr.ReadToEnd();

      // Need to resolve the URI for the License Server -- make sure it is correct
      // and store that correct URI as resolvedLicenseServerUri.
      Uri resolvedLicenseServerUri;
      if (LicenseServerUriOverride == null)
        resolvedLicenseServerUri = licenseServerUri;
        resolvedLicenseServerUri = LicenseServerUriOverride;

      // Make a HttpWebRequest to the License Server.
      HttpWebRequest request = WebRequest.Create(resolvedLicenseServerUri) as HttpWebRequest;
      request.Method = "POST";

      // Set ContentType through property    
      request.ContentType = "application/xml";

      // The headers below are necessary so that error handling and redirects are handled 
      // properly via the Silverlight client.
      request.Headers["msprdrm_server_redirect_compat"] = "false";
      request.Headers["msprdrm_server_exception_compat"] = "false";

      //  Initiate getting request stream  
      IAsyncResult asyncResult = request.BeginGetRequestStream(new AsyncCallback(RequestStreamCallback), request);

    // This method is called when the asynchronous operation completes.
    void RequestStreamCallback(IAsyncResult ar)
      HttpWebRequest request = ar.AsyncState as HttpWebRequest;

      // populate request stream  
      request.ContentType = "text/xml";
      Stream requestStream = request.EndGetRequestStream(ar);
      StreamWriter streamWriter = new StreamWriter(requestStream, System.Text.Encoding.UTF8);


      // Make async call for response  
      request.BeginGetResponse(new AsyncCallback(ResponseCallback), request);

    private void ResponseCallback(IAsyncResult ar)
      HttpWebRequest request = ar.AsyncState as HttpWebRequest;
      WebResponse response = request.EndGetResponse(ar);

In offline scenarios, users download a content file before they play it. Because downloading a media file can take time and bandwidth, consider validating the user license before allowing the download, instead of validating when the user attempts playback. The following example shows how to do this.

The following application uses a key identifier and an authentication token to send a license acquisition request to the license server. The license server responds with a license and the URL from which to download the content.

// Called when the user is online and wants to download some protected content.
public void GetLicensePreDelivery(string customData,
                                     Guid keyId)
    Uri licenseServerUrl = new Uri("");
    LicenseAcquirer acquirer = new LicenseAcquirer();
    acquirer.ChallengeCustomData = customData;

    // Set the License URI to proper License Server address.
    acquirer.LicenseServerUriOverride = licenseServerUrl;
    acquirer.AcquireLicenseCompleted += new EventHandler<AcquireLicenseCompletedEventArgs>(acquirer_Completed);
    acquirer.AcquireLicenseAsync(keyId, ContentKeyType.Aes128Bit, Guid.Empty);

The AcquireLicenseAsync call completes after starting the license acquisition but without waiting for the long content download operation to finish. When the license acquisition actually completes, the delegate that is configured on the AcquireLicenseCompleted event is called. In this example, that is the acquirer_Completed method, and it might look something like in the following example.

public void acquirer_Completed(object sender, AcquireLicenseCompletedEventArgs e)
    if (e.Error != null)
        // take appropriate action.  Might be retrying for instance.
    else if (e.Cancelled)
        // take appropriate action.  Might be nothing.
        //  We acquired the license successfully, go ahead and download
        //  the content.  Note the service decided to stash the content 
        //  url in the LicenseAcquirer response custom data.
        string contentAcquisitionUrl = e.ResponseCustomData;


Supported in: 5, 4, 3

Silverlight for Windows Phone

Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
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