GeometryGroup Class
[ This article is for Windows Phone 8 developers. If you’re developing for Windows 10, see the latest documentation. ]
Represents a composite geometry, composed of other Geometry objects.
System.Windows::DependencyObject
System.Windows.Media::Geometry
System.Windows.Media::GeometryGroup
Assembly: System.Windows (in System.Windows.dll)
XMLNS for XAML: Not mapped to an xmlns.
The GeometryGroup type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | Bounds | Gets a Rect that specifies the axis-aligned bounding box of the Geometry. (Inherited from Geometry.) |
![]() | Children | Gets or sets the GeometryCollection that contains the objects that define this GeometryGroup. |
![]() | Dispatcher | Gets the Dispatcher this object is associated with. (Inherited from DependencyObject.) |
![]() | FillRule | Gets or sets how the intersecting areas of the objects contained in this GeometryGroup are combined. |
![]() | Transform | Gets or sets the Transform object applied to a Geometry. (Inherited from Geometry.) |
| Name | Description | |
|---|---|---|
![]() | CheckAccess | Determines whether the calling thread has access to this object. (Inherited from DependencyObject.) |
![]() | ClearValue | Clears the local value of a dependency property. (Inherited from DependencyObject.) |
![]() | Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetAnimationBaseValue | Returns any base value established for a Windows Phone dependency property, which would apply in cases where an animation is not active. (Inherited from DependencyObject.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | GetValue | Returns the current effective value of a dependency property from a DependencyObject. (Inherited from DependencyObject.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ReadLocalValue | Returns the local value of a dependency property, if a local value is set. (Inherited from DependencyObject.) |
![]() | SetValue | Sets the local value of a dependency property on a DependencyObject. (Inherited from DependencyObject.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
![]() ![]() | ChildrenProperty | Identifies the Children dependency property. |
![]() ![]() | FillRuleProperty | Identifies the FillRule dependency property. |
FillRule is relevant for a GeometryGroup because the combined geometry can potentially have segment combinations where the application of a fill rule will have an effect.
In XAML usages, GeometryGroup uses Children as its content property and supports implicit collection usage. Therefore, to declare transforms that will be in a GeometryGroup in XAML, you declare one or more geometries as object elements, placing them in order as the child elements of the GeometryGroup. Nesting GeometryGroup objects is permitted.
Composite geometry objects can be created using a GeometryGroup. The GeometryGroup object creates an amalgamation of the Geometry objects it contains without combining their area. Any number of Geometry objects can be added to a GeometryGroup. The following example uses a GeometryGroup to create a composite geometry.
<Canvas> <Path Stroke="Black" StrokeThickness="1" Fill="#CCCCFF"> <Path.Data> <!-- Creates a composite shape from three geometries. --> <GeometryGroup FillRule="EvenOdd"> <LineGeometry StartPoint="10,10" EndPoint="50,30" /> <EllipseGeometry Center="40,70" RadiusX="30" RadiusY="30" /> <RectangleGeometry Rect="30,55 100 30" /> </GeometryGroup> </Path.Data> </Path> </Canvas>
The following illustration shows the output of the example.





