Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

PixelShader Class

Updated: July 2008

Provides a managed wrapper around a High Level Shading Language (HLSL) pixel shader.

Namespace:  System.Windows.Media.Effects
Assembly:  PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation

public sealed class PixelShader : Animatable
<PixelShader .../>

Use the PixelShader class to access pre-compiled HLSL bytecode in a Windows Presentation Foundation (WPF) application. You can create a PixelShader from a Pack URI reference or from a Stream.

Set the UriSource property or call the SetStreamSource method to load the shader bytecode.

To create a custom effect, assign the PixelShader to the PixelShader property of a ShaderEffect.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5 SP1, 3.0 SP2

Date

History

Reason

July 2008

Added topic for new class.

SP1 feature change.

Community Additions

Show:
© 2017 Microsoft