AudioSink.OnSamples Method

[ This article is for Windows Phone 8 developers. If you’re developing for Windows 10, see the latest documentation. ]

When overridden in a derived class, is invoked when an audio device captures a complete audio sample.

Namespace:  System.Windows.Media
Assembly:  System.Windows (in System.Windows.dll)

Syntax

Protected MustOverride Sub OnSamples ( _
    sampleTimeInHundredNanoseconds As Long, _
    sampleDurationInHundredNanoseconds As Long, _
    sampleData As Byte() _
)
protected abstract void OnSamples(
    long sampleTimeInHundredNanoseconds,
    long sampleDurationInHundredNanoseconds,
    byte[] sampleData
)

Parameters

  • sampleTimeInHundredNanoseconds
    Type: System..::.Int64
    The time, in 100-nanosecond units, when the sample was captured.
  • sampleDurationInHundredNanoseconds
    Type: System..::.Int64
    The duration of the sample, in 100-nanosecond units.
  • sampleData
    Type: array<System..::.Byte>[]()[]
    A byte stream that contains audio data, to be interpreted per the relevant audio format information.

Remarks

The interval at which OnSamples is called depends on the AudioFrameSize value for the active AudioCaptureDevice.

Version Information

Windows Phone OS

Supported in: 8.1, 8.0, 7.1

Platforms

Windows Phone

See Also

Reference

AudioSink Class

System.Windows.Media Namespace