PointAnimation.EasingFunction Property
[ This article is for Windows Phone 8 developers. If you’re developing for Windows 10, see the latest documentation. ]
Gets or sets the easing function you are applying to the animation.
Assembly: System.Windows (in System.Windows.dll)
XMLNS for XAML: Not mapped to an xmlns.
<PointAnimation> <PointAnimation.EasingFunction> singleEasingFunction </PointAnimation.EasingFunction> </PointAnimation>
XAML Values
Property Value
Type: System.Windows.Media.Animation.IEasingFunctionThe easing function you are applying to the animation. The default is null.
Dependency property identifier field: EasingFunctionProperty
Easing functions allow you to apply custom mathematical formulas to your animations. For example, you may want an object to realistically bounce or behave as though it were on a spring. You could use Key-Frame or even From/To/By animations to approximate these effects but it would take a significant amount of work and the animation would be less accurate than using a mathematical formula.
Besides creating your own custom easing function by implementing the IEasingFunction interface, you can use one of several easing functions provided by the runtime to create common effects. The Easing Function Gallery provides examples of available prefabricated easing functions.