RoutedUICommand Class
Defines an ICommand that is routed through the element tree and contains a text property.
Assembly: PresentationCore (in PresentationCore.dll)
| Name | Description | |
|---|---|---|
![]() | RoutedUICommand() | Initializes a new instance of the RoutedUICommand class. |
![]() | RoutedUICommand(String^, String^, Type^) | Initializes a new instance of the RoutedUICommand class, using the specified descriptive text, declared name, and owner type. |
![]() | RoutedUICommand(String^, String^, Type^, InputGestureCollection^) | Initializes a new instance of the RoutedUICommand class, using the specified descriptive text, declared name, owner type, and input gestures. |
| Name | Description | |
|---|---|---|
![]() | InputGestures | Gets the collection of InputGesture objects that are associated with this command.(Inherited from RoutedCommand.) |
![]() | Name | Gets the name of the command. (Inherited from RoutedCommand.) |
![]() | OwnerType | Gets the type that is registered with the command.(Inherited from RoutedCommand.) |
![]() | Text | Gets or sets the text that describes this command. |
| Name | Description | |
|---|---|---|
![]() | CanExecute(Object^, IInputElement^) | Determines whether this RoutedCommand can execute in its current state.(Inherited from RoutedCommand.) |
![]() | Equals(Object^) | Determines whether the specified object is equal to the current object.(Inherited from Object.) |
![]() | Execute(Object^, IInputElement^) | Executes the RoutedCommand on the current command target.(Inherited from RoutedCommand.) |
![]() | Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) |
![]() | GetHashCode() | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType() | |
![]() | MemberwiseClone() | |
![]() | ToString() | Returns a string that represents the current object.(Inherited from Object.) |
| Name | Description | |
|---|---|---|
![]() | CanExecuteChanged | Occurs when changes to the command source are detected by the command manager. These changes often affect whether the command should execute on the current command target.(Inherited from RoutedCommand.) |
| Name | Description | |
|---|---|---|
![]() ![]() | ICommand::CanExecute(Object^) | For a description of this members, see CanExecute.(Inherited from RoutedCommand.) |
![]() ![]() | ICommand::Execute(Object^) | For a description of this members, see Execute.(Inherited from RoutedCommand.) |
The difference between a RoutedUICommand and RoutedCommand is that RoutedUICommand includes a Text property.
The Execute and CanExecute methods on a RoutedCommand do not contain the command logic for the command, as is the case with a typical ICommand. These methods raise events that traverse the element tree looking for an object with a CommandBinding. The event handlers attached to the CommandBinding contain the command logic.
The Execute method raises the PreviewExecuted and Executed events. The CanExecute method raises the PreviewCanExecute and CanExecute events.
<object property="predefinedCommandName"/>
- or -
<object property="predefinedClassName.predefinedCommandName"/>
- or -
<object property="{x:Static customClassName.customCommandName}"/>
- predefinedClassName
One of the predefined command classes.
- predefinedCommandName
One of the predefined commands.
- prefix
The xlmns prefix that maps customClassName.customCommandName to the .NET class. For more information, see XAML Namespaces and Namespace Mapping for WPF XAML.
- customClassName
A custom class that contains the custom command.
- customCommandName
A custom command.
Available since 3.0
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.





