FontSource Class
[ This article is for Windows Phone 8 developers. If you’re developing for Windows 10, see the latest documentation. ]
Represents one or more fonts created from a stream.
Assembly: System.Windows (in System.Windows.dll)
The FontSource type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | FontSource(GlyphTypeface) | Initializes a new instance of the FontSource class. |
![]() | FontSource(Stream) | Initializes a new instance of the FontSource class. |
| Name | Description | |
|---|---|---|
![]() | Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
The stream can contain the contents of a single font file, or a zip file containing a set of fonts.
Obfuscated fonts are only supported within zip files, and are only supported in apps that target Windows Phone OS 7.1.
Streams might be stored and retrieved from Isolated Storage Overview, or could come from a stream in a StreamResourceInfo obtained from Application::GetResourceStream.
Using a FontSource to supply a value for TextBox::FontSource or TextBlock::FontSource is an alternative technique to specifying a URI portion for a FontFamily to reference a font file. This gives you more options for packaging or obtaining a font file. Basically you obtain a stream of either a font file or a zip of font files, and set FontSource using that stream. This makes that font file available to the TextBox or TextBlock object. You can then set Control::FontFamily or TextBlock::FontFamily with a simple fontFamilyName string to reference one of the specific families in the current FontSource value.

