Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

Viewport3D.Camera Property

 
System_CAPS_noteNote

The .NET API Reference documentation has a new home. Visit the .NET API Browser on docs.microsoft.com to see the new experience.

Gets or sets a camera object that projects the 3-D contents of the Viewport3D to the 2-D surface of the Viewport3D.

Namespace:   System.Windows.Controls
Assembly:  PresentationFramework (in PresentationFramework.dll)

public Camera Camera { get; set; }

Property Value

Type: System.Windows.Media.Media3D.Camera

The camera that projects the 3-D contents to the 2-D surface.

This property represents the viewing projection of the 3-D scene.

Identifier field

CameraProperty

Metadata properties set to true

None

System_CAPS_noteNote

The metadata type on this dependency property is PropertyMetadata, not FrameworkPropertyMetadata.

The following example shows setting the Camera property of a Viewport3D using code. To see the entirety of the code from which this excerpt was taken, see How to: Create a 3-D Scene.

// Defines the camera used to view the 3D object. In order to view the 3D object,
// the camera must be positioned and pointed such that the object is within view 
// of the camera.
PerspectiveCamera myPCamera = new PerspectiveCamera();

// Specify where in the 3D scene the camera is.
myPCamera.Position = new Point3D(0, 0, 2);

// Specify the direction that the camera is pointing.
myPCamera.LookDirection = new Vector3D(0, 0, -1);

// Define camera's horizontal field of view in degrees.
myPCamera.FieldOfView = 60;

// Asign the camera to the viewport
myViewport3D.Camera = myPCamera;

The following example shows setting the Camera property of a Viewport3D using Extensible Application Markup Language (XAML). To see the entirety of the code from which this excerpt was taken, see How to: Create a 3-D Scene.

<!-- Add a camera. -->
<Viewport3D.Camera>
	<PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="1" Position="-5,2,3" FieldOfView="45" />
</Viewport3D.Camera>

.NET Framework
Available since 3.0
Return to top
Show:
© 2017 Microsoft