SynchronizedInputPattern Class
Represents objects that support synchronized input events.
Assembly: UIAutomationClient (in UIAutomationClient.dll)
System.Windows.Automation.BasePattern
System.Windows.Automation.SynchronizedInputPattern
| Name | Description | |
|---|---|---|
![]() | Cancel() | Stops listening for input. |
![]() | Equals(Object) | Determines whether the specified object is equal to the current object.(Inherited from Object.) |
![]() | Finalize() | Frees resources and performs other cleanup operations before the object is reclaimed by garbage collection.(Inherited from BasePattern.) |
![]() | GetHashCode() | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType() | |
![]() | MemberwiseClone() | |
![]() | StartListening(SynchronizedInputType) | Designates that the provider start listening for input of the specified type. |
![]() | ToString() | Returns a string that represents the current object.(Inherited from Object.) |
| Name | Description | |
|---|---|---|
![]() ![]() | InputDiscardedEvent | Identifies the event raised when WPF discards input. |
![]() ![]() | InputReachedOtherElementEvent | Identifies the event raised when the input was received by an element other than the one currently listening for the input. |
![]() ![]() | InputReachedTargetEvent | Identifies the event raised when the input was received by the element currently listening for the input. |
![]() ![]() | Pattern | Identifies the SynchronizedInputPattern control pattern. |
Available since 4.0
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.



