MessageEncoder Methods
[ This article is for Windows Phone 8 developers. If you’re developing for Windows 10, see the latest documentation. ]
The MessageEncoder type exposes the following members.
| Name | Description | |
|---|---|---|
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Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
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Finalize | Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) |
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GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
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GetProperty<T> | Returns a typed object requested, if present, from the appropriate layer in the channel stack. |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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IsContentTypeSupported | Returns a value that indicates whether a specified message-level content-type value is supported by the message encoder. |
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
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ReadMessage(ArraySegment<Byte>, BufferManager) | When overridden in a derived class, reads a message from a specified buffer. |
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ReadMessage(Stream, Int32) | When overridden in a derived class, reads a message from a specified stream. |
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ReadMessage(ArraySegment<Byte>, BufferManager, String) | When overridden in a derived class, reads a message from a specified stream. |
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ReadMessage(Stream, Int32, String) | When overridden in a derived class, reads a message from a specified stream. |
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ToString | Returns the content type that is used by the message encoder. (Overrides Object.ToString().) |
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WriteMessage(Message, Stream) | When overridden in a derived class, writes a message to a specified stream. |
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WriteMessage(Message, Int32, BufferManager) | Writes a message less than a specified size to a byte array buffer. |
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WriteMessage(Message, Int32, BufferManager, Int32) | When overridden in a derived class, writes a message of less than a specified size to a byte array buffer at the specified offset. |
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