IInputSessionChannel Interface
Defines the interface that associates an input channel with a session.
Namespace: System.ServiceModel.Channels
Assembly: System.ServiceModel (in System.ServiceModel.dll)
The IInputSessionChannel type exposes the following members.
| Name | Description | |
|---|---|---|
![]() ![]() | LocalAddress | Gets the address on which the input channel receives messages. (Inherited from IInputChannel.) |
![]() ![]() | Session | Gets the type of session associated with the channel. (Inherited from ISessionChannel<TSession>.) |
![]() ![]() | State | Gets the current state of the communication-oriented object. (Inherited from ICommunicationObject.) |
| Name | Description | |
|---|---|---|
![]() ![]() | Abort | Causes a communication object to transition immediately from its current state into the closed state. (Inherited from ICommunicationObject.) |
![]() ![]() | BeginClose(AsyncCallback, Object) | Begins an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.) |
![]() ![]() | BeginClose(TimeSpan, AsyncCallback, Object) | Begins an asynchronous operation to close a communication object with a specified time-out. (Inherited from ICommunicationObject.) |
![]() ![]() | BeginOpen(AsyncCallback, Object) | Begins an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.) |
![]() ![]() | BeginOpen(TimeSpan, AsyncCallback, Object) | Begins an asynchronous operation to open a communication object within a specified interval of time. (Inherited from ICommunicationObject.) |
![]() ![]() | BeginReceive(AsyncCallback, Object) | Begins an asynchronous operation to receive a message that has a state object associated with it. (Inherited from IInputChannel.) |
![]() ![]() | BeginReceive(TimeSpan, AsyncCallback, Object) | Begins an asynchronous operation to receive a message that has a specified time out and state object associated with it. (Inherited from IInputChannel.) |
![]() ![]() | BeginTryReceive | Begins an asynchronous operation to receive a message that has a specified time out and state object associated with it. (Inherited from IInputChannel.) |
![]() ![]() | BeginWaitForMessage | Begins an asynchronous wait-for-a-message-to-arrive operation that has a specified time out and state object associated with it. (Inherited from IInputChannel.) |
![]() ![]() | Close() | Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.) |
![]() ![]() | Close(TimeSpan) | Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.) |
![]() ![]() | EndClose | Completes an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.) |
![]() ![]() | EndOpen | Completes an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.) |
![]() ![]() | EndReceive | Completes an asynchronous operation to receive a message. (Inherited from IInputChannel.) |
![]() ![]() | EndTryReceive | Completes the specified asynchronous operation to receive a message. (Inherited from IInputChannel.) |
![]() ![]() | EndWaitForMessage | Completes the specified asynchronous wait-for-a-message operation. (Inherited from IInputChannel.) |
![]() ![]() | GetProperty<T> | Returns a typed object requested, if present, from the appropriate layer in the channel stack. (Inherited from IChannel.) |
![]() ![]() | Open() | Causes a communication object to transition from the created state into the opened state. (Inherited from ICommunicationObject.) |
![]() ![]() | Open(TimeSpan) | Causes a communication object to transition from the created state into the opened state within a specified interval of time. (Inherited from ICommunicationObject.) |
![]() ![]() | Receive() | Returns the message received, if one is available. If a message is not available, blocks for a default interval of time. (Inherited from IInputChannel.) |
![]() ![]() | Receive(TimeSpan) | Returns the message received, if one is available. If a message is not available, blocks for a specified interval of time. (Inherited from IInputChannel.) |
![]() ![]() | TryReceive | Tries to receive a message within a specified interval of time. (Inherited from IInputChannel.) |
![]() ![]() | WaitForMessage | Returns a value that indicates whether a message has arrived within a specified interval of time. (Inherited from IInputChannel.) |
| Name | Description | |
|---|---|---|
![]() ![]() | Closed | Occurs when the communication object completes its transition from the closing state into the closed state. (Inherited from ICommunicationObject.) |
![]() ![]() | Closing | Occurs when the communication object first enters the closing state. (Inherited from ICommunicationObject.) |
![]() ![]() | Faulted | Occurs when the communication object first enters the faulted state. (Inherited from ICommunicationObject.) |
![]() ![]() | Opened | Occurs when the communication object completes its transition from the opening state into the opened state. (Inherited from ICommunicationObject.) |
![]() ![]() | Opening | Occurs when the communication object first enters the opening state. (Inherited from ICommunicationObject.) |
The IInputSessionChannel interface indicates that an IInputChannel implements IInputSession semantics.
The IInputSession associated with an IInputSessionChannel can be retrieved through the Session property.
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.



