IInputChannel Interface
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IInputChannel Interface

[ This article is for Windows Phone 8 developers. If you’re developing for Windows 10, see the latest documentation. ]

Defines the interface that a channel must implement to receive a message.

Namespace:  System.ServiceModel.Channels
Assembly:  System.ServiceModel (in System.ServiceModel.dll)

No code example is currently available or this language may not be supported.

The IInputChannel type exposes the following members.

  NameDescription
Public propertyLocalAddressGets the address on which the input channel receives messages.
Public propertyStateGets the current state of the communication-oriented object. (Inherited from ICommunicationObject.)
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  NameDescription
Public methodAbortCauses a communication object to transition immediately from its current state into the closed state. (Inherited from ICommunicationObject.)
Public methodBeginClose(AsyncCallback, Object)Begins an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.)
Public methodBeginClose(TimeSpan, AsyncCallback, Object)Begins an asynchronous operation to close a communication object with a specified time-out. (Inherited from ICommunicationObject.)
Public methodBeginOpen(AsyncCallback, Object)Begins an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.)
Public methodBeginOpen(TimeSpan, AsyncCallback, Object)Begins an asynchronous operation to open a communication object within a specified interval of time. (Inherited from ICommunicationObject.)
Public methodBeginReceive(AsyncCallback, Object)Begins an asynchronous operation to receive a message that has a state object associated with it.
Public methodBeginReceive(TimeSpan, AsyncCallback, Object)Begins an asynchronous operation to receive a message that has a specified time out and state object associated with it.
Public methodBeginTryReceiveBegins an asynchronous operation to receive a message that has a specified time out and state object associated with it.
Public methodBeginWaitForMessageBegins an asynchronous wait-for-a-message-to-arrive operation that has a specified time out and state object associated with it.
Public methodClose()Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.)
Public methodClose(TimeSpan)Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.)
Public methodEndCloseCompletes an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.)
Public methodEndOpenCompletes an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.)
Public methodEndReceiveCompletes an asynchronous operation to receive a message.
Public methodEndTryReceiveCompletes the specified asynchronous operation to receive a message.
Public methodEndWaitForMessageCompletes the specified asynchronous wait-for-a-message operation.
Public methodGetProperty<T>Returns a typed object requested, if present, from the appropriate layer in the channel stack. (Inherited from IChannel.)
Public methodOpen()Causes a communication object to transition from the created state into the opened state. (Inherited from ICommunicationObject.)
Public methodOpen(TimeSpan)Causes a communication object to transition from the created state into the opened state within a specified interval of time. (Inherited from ICommunicationObject.)
Public methodReceive()Returns the message received, if one is available. If a message is not available, blocks for a default interval of time.
Public methodReceive(TimeSpan)Returns the message received, if one is available. If a message is not available, blocks for a specified interval of time.
Public methodTryReceiveTries to receive a message within a specified interval of time.
Public methodWaitForMessageReturns a value that indicates whether a message has arrived within a specified interval of time.
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  NameDescription
Public eventClosedOccurs when the communication object completes its transition from the closing state into the closed state. (Inherited from ICommunicationObject.)
Public eventClosingOccurs when the communication object first enters the closing state. (Inherited from ICommunicationObject.)
Public eventFaultedOccurs when the communication object first enters the faulted state. (Inherited from ICommunicationObject.)
Public eventOpenedOccurs when the communication object completes its transition from the opening state into the opened state. (Inherited from ICommunicationObject.)
Public eventOpeningOccurs when the communication object first enters the opening state. (Inherited from ICommunicationObject.)
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The IInputChannel contract includes synchronous and asynchronous variants of receive, try-to-receive and wait-for-a-message functionality.

The pull model is used typically with an IInputChannel to receive messages: you call Receive() (to "pull" a message out of the channel) and then wait for a message to arrive. An alternative usage pattern is to call BeginWaitForMessage(TimeSpan, AsyncCallback, Object) or BeginWaitForMessage(TimeSpan, AsyncCallback, Object), and then call Receive(TimeSpan). This approach is common for transactional usages where you start the transaction between the calls to WaitForMessage(TimeSpan) and Receive().

An IInputChannel is not necessarily bound to a single sender. Other channels and channel interfaces can provide a correlation between particular senders and an IInputChannel, but the base contract makes no such restriction. An implementation can create a new IInputChannel for each message or reuse the same IInputChannel for multiple messages and senders.

Windows Phone OS

Supported in: 8.1, 8.0, 7.1, 7.0

Windows Phone

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